Game guide · GZFDWZ
Understand the basics of Netwalk
A careful first move helps you understand the round. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation. A new 5×5 network is created and its tiles are rotated.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
An idea for your next attempt
Take a moment to check the current turn. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. The game area remains available above the explanation.
The purpose of your moves
Begin with the basic rule, then follow the result of your action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops.
How a round unfolds
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
How your actions work
Check the rule below as you play. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Try the rule on the board, then read the next instruction.
An example to follow
A tile with north and east cables connects only to matching south and west cables on those neighbours. Try the rule on the board, then read the next instruction.
One detail worth checking
Begin with the basic rule, then follow the result of your action. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Start a new round when you are ready to try again.
Helpful answers for players
During a round, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Scores here do not represent cash or prizes.
How do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Scores here do not represent cash or prizes.
Can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. Keep the current game state in view while applying this rule.
During a round, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. You can start a new round from the game controls.
What rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The game is played locally in your browser.
For this game, how many people can play here?
Solo. This is local browser play, not internet matchmaking. The worked example offers another way to follow the rule.
During a round, why are some tiles green?
They have a chain of matching cable ends to the central server. The game is played locally in your browser.
For this game, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. Use the labelled controls for your next action.
On this page, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The instructions above use these same rules.
During a round, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Use the labelled controls for your next action.