Game guide · GZFDWZ
Forty Thieves Solitaire: a guide for your next round
Take a moment to read the table. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Return to the explanation when a decision is unclear. Look at the complete hand before deciding. Move one card at a time; build down in the same suit. Empty columns accept one card. Return to the explanation when a decision is unclear.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
An idea for your next attempt
Work at your own pace. Select a face-up card and then the destination pile or Empty slot. The same rule applies on a phone and on a computer.
What you need to achieve
Build eight suit foundations from ace to king. Use another round to revisit a decision. Treat this as a chance to practise one rule.
From the start of a round
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
The controls to know
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. Use the rule sheet as a reference.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Take the next action only when the current step is clear.
Notice this detail
Work at your own pace. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the relevant controls before continuing.
Helpful answers for players
What is the aim?
Build eight suit foundations from ace to king. Take a moment to read the table. Check the relevant controls before continuing.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. Take a moment to read the table. Check the relevant controls before continuing.
What completes a round?
Build eight suit foundations from ace to king. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A clear plan starts with the current position. Return to the explanation when a decision is unclear.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Begin with the objective. Use another round to revisit a decision.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Begin with the objective. Use another round to revisit a decision.
What completes a round?
Build eight suit foundations from ace to king. Work at your own pace. Return to the explanation when a decision is unclear.